About this site

Pyraminx.net collects everything you need to solve the Pyraminx: a census of best solutions, a method solver, a case trainer, and a full algorithm sheet. All of it is free, and all of it is checked by computer.

Who runs this

Hi, I’m Harsha Paladugu. I’ve been cubing for 13 years, and Pyraminx is my event. I’m a former US national record holder for Pyraminx single at 1.31, a former North American record holder at 0.98, and I placed 2nd at the Rubik’s WCA North American Championship 2022. I also invented three of the systems this site teaches: ML4E, TL4E, and L5E.

I built every tool here myself: the engine that models all 933,120 positions, the solver, the trainer, the algorithm sheet, and the OO census, which collects the community’s best human solution to every position. The engine checks every algorithm and solution before it reaches the page, so you never have to wonder whether an alg has a typo in it.

The Pyraminx.net banner: a V-shaped logo built from red, green, blue and yellow triangles beside the site name and the tagline 'Everything you need to solve the Pyraminx.'
The site banner. The V is for V-First, the shape every method on this site starts by building.

Why this site exists

Pyraminx.net started as a set of written solving instructions I put together for new solvers. The problem with instructions on paper is that they pick one path through the puzzle and everyone has to follow it. A website doesn’t have that limit. If you’re new, paste any scramble into the solver and you’ll get solutions you can actually find at the table. If you’re working on speed, drill the cases that slow you down in the trainer. And if you want a long-term project, browse the OO census and claim a position nobody has solved yet. Each page explains itself, so it’s fine to land anywhere on the site and just start there.

Resources and further reading

This site sticks to Pyraminx solving. For the wider picture, these are the places I’d send you:

Content and copyright

I wrote all the text on this site, and every image (the logo, the banner above, the puzzle diagrams) is either mine or drawn by the site’s own code. Nothing here is copied from anyone else’s work, and the links above just point you to the original sites. If you spot an error, or you’d like to help review solutions for the census, the How it works page explains how to get involved.